The one & only Chelsea Metzen organised this Raid Board and gave glimpses into the long run 5 player and raid level dungeons arriving with WotLK.
5 Man Dungeons
Halls of Lightning
Level 80 in the Storm Peaks
The design viewpoint behind this dungeon is to follow in with the custom of control.
Discover the secrets of the titans
Wanted to get a experience of epicness with every monster that is conducted in the dungeon. But we can't let you fight control right off the bat.
Epic custom + Renowned Game play = Awesome
In-Game video for the hallways of super.
We try to get the sensation of largeness through the art of the dungeon while maintaining the real activity places compact.
Some of the dungeons are going to be non-linear where you can fight managers in any buy you want, and others will be absolutely straight range.
In WOTLK dungeons, there were "…a ton of new personality models designed to establish a greater sensation of originality.
Lokien is a courier to the control – the ultimate manager of the dungeon.
Ahn'kahet: The Old Kingdom
Five Player dungeon in the center of Azjol-Nerub
Features outside and inside terrain-while under the world.
What disasters lie beneath Northrend?
There is a further influence of the old gods, similar to C'Thun.
There's a reemergence of the anonymous ones in Ahn'kahet.
The populated of Naxxramas initially lived in azjol-nerub.
There's a anonymous one manager that distinguishes the party into their own stages of the fight where players have to beat thoughts managed variations of themselves. When one focus on is beaten and another is still in existence, the winning player stages into another gamblers phase to help out.
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