In raids, the Rogues get the top DPS. It is what the Legal classification does. Rogues are just DPS, we can do human like audience management too, but DPS is what a Legal is designed for. While we can 'evasion tank' a mob for a short time...obviously rogues don't be package or healbot in a raid no issue how we requirements.
As for a Legal getting top DPS in a raid, a lot comes from equipment. +agility (gives shield. hit power and probability to crit a boost), +hit, +AP, and +crit on equipment helps a lot of course, but even a badly developed rogue can do reasonable harm if they comprehend how their classification is performed. And don't ignore your strong meals and potions!
Attack Power impacts almost all Legal fight capabilities in a straight line fashion. If you have more hit power of WOW Gold, your strikes are going to do more harm. On the whole, keep in mind that every 14 factors of hit power generate 1 additional DPS on regular strikes. You get 1 factor of Attack Power for each factor of Strength or Agility.
Agility is going to provide you with with Attack Power (1 Agility for 1 Attack Power) and Critical Strike chance. From item cost management, Agility seems a bit overvalued, so you'll discover it simpler to improve your Attack Power with items with Attack Power rather than Agility.
The goes that provide you 'combo points' and completing goes that use mixture factors. It is apparent that the more factors you have designed up, the more impressive the completing shift will be when you use it. A Legal will remain behind a concentrate on so less strikes will be dodged/blocked/missed and create up mixture factors. How they select to create and use those factors and when relies upon a lot on the mob being conducted, the weaponry of the Legal and the capabilities of the Legal.
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